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              Mekhatronika, Avtomatizatsiya, Upravlenie, 2017, vol. 18, no. 8, pp.  525—531 
              DOI:  10.17587/mau.18.525-531 
               
              Setting and Solving of the  Game Problem of Confrontation of the Hardware-Redundant Dynamic System with an  Attacking Enemy Operating in the Conflict Process in  Conditions of Incomplete Information 
                 
              V. I. Potapov, ivt@omgtu, Omsk State  Technical University, Omsk, 644050, Russia Federation 
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            Corresponding author: Potapov Victor I., D. Sc., Professor, Head of  Department of Informatics and Computer Engineering, Omsk State Technical  University, Omsk, 644050, Russia Federation, e-mail: ivt@omgtu.ru             
              Received on February 17, 2017  
                Accepted on March 10, 2017 
              The game task of confrontation of the  attacked hardware-redundant dynamic system with an attacking enemy operating in  conditions of incomplete information about the behavior of the attacked enemy  in a conflict was posed and solved numerically and analytically. The attacking  party aspires to increase the intensity of failures of the components of the  attacked system due to its attack resources, up to its total failure. The  attacked party, due to the corresponding strategy of redistribution of the  reserve units of the hardware-redundant dynamic system between the failed main  units at the appropriate instants of time, strives to maximize the probability  of a failure-free operation of the attacked system by the end of the  confrontation (game) with the attacking enemy. Behavior of the system under  attack in the process of a conflict is approximated by the Markov process,  while the number of the operable states is equal to the number of the failed  functional units, not exceeding the number of the standby units. As a function  of the board in the considered game the probability of a failure-free operation  of the attacked system is used by the time the game ends. The solution to the  game is the vector of the system setup moments after the corresponding failures  of the functional units and a set of the reservation vectors corresponding to  the instantaneous settings of the attacked system, which maximize the  probability of a system failure during a conflict. The differential game model  is reduced to a multi-step matrix model with the given probabilities of the  states of the attacking enemy. Numerical algorithms for calculation of the  reservation vector for the attacked system are presented, which maximize the  probability of its trouble-free operation by the end of the game and for  solving of the game problem in a form convenient for its implementation on a  personal computer. 
                  Keywords: game task, confrontation,  conflict situation, mathematical model, dynamic system, hardware redundancy,  probability of failure-free operation, numerical algorithms  | 
           
           
            For citation:
             
              Potapov V. I. Setting and Solving of the  Game Problem of Confrontation of the Hardware-Redundant Dynamic System with an  Attacking Enemy Operating in the Conflict Process in Conditions of Incomplete  Information, Mekhatronika,  Avtomatizatsiya, Upravlenie, 2017, vol. 18, no. 8, pp. 525—531. 
                 
DOI: 10.17587/mau.18.525-531 
               
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